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// Способности и их стоимость в энергии private $spacePowers = [ 'hyperjump' => ['cost' => 20, 'name' => 'Гиперпрыжок', 'duration' => 30], 'anomaly' => ['cost' => 30, 'name' => 'Временная аномалия', 'duration' => 30], 'quantum' => ['cost' => 50, 'name' => 'Квантум буст', 'duration' => 30] ]; public function __construct() { $this->db = createDatabaseConnection(); $this->initializeSpaceTables(); } /** * Инициализация таблиц для Space Quest */ private function initializeSpaceTables() { try { // Создаем таблицу для данных игроков Space Quest $this->db->exec(" CREATE TABLE IF NOT EXISTS space_players ( id INT AUTO_INCREMENT PRIMARY KEY, user_id INT NOT NULL, level INT NOT NULL DEFAULT 1, experience INT NOT NULL DEFAULT 0, energy INT NOT NULL DEFAULT 50, total_cascades INT NOT NULL DEFAULT 0, max_cascade_multiplier DECIMAL(5,2) NOT NULL DEFAULT 1.00, planets_explored INT NOT NULL DEFAULT 0, powers_used INT NOT NULL DEFAULT 0, created_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, updated_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP, UNIQUE KEY unique_user (user_id), KEY idx_level (level), KEY idx_experience (experience), CONSTRAINT fk_space_user FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci "); // Создаем таблицу для игр Space Quest $this->db->exec(" CREATE TABLE IF NOT EXISTS space_games ( id INT AUTO_INCREMENT PRIMARY KEY, user_id INT NOT NULL, bet DECIMAL(8,2) NOT NULL, win DECIMAL(8,2) NOT NULL DEFAULT 0.00, cascade_count INT NOT NULL DEFAULT 0, max_multiplier DECIMAL(5,2) NOT NULL DEFAULT 1.00, energy_gained INT NOT NULL DEFAULT 0, powers_used TEXT, field_result TEXT, created_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP, KEY idx_user_id (user_id), KEY idx_created_at (created_at), KEY idx_cascade_count (cascade_count), CONSTRAINT fk_space_games_user FOREIGN KEY (user_id) REFERENCES users(id) ON DELETE CASCADE ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci "); } catch (PDOException $e) { log_error('Space Quest table initialization error: ' . $e->getMessage()); } } /** * Получение данных игрока Space Quest */ public function getPlayerData($userId) { try { $stmt = $this->db->prepare('SELECT * FROM space_players WHERE user_id = ?'); $stmt->execute([$userId]); $data = $stmt->fetch(); if (!$data) { // Создаем нового игрока $stmt = $this->db->prepare(' INSERT INTO space_players (user_id, level, experience, energy) VALUES (?, 1, 0, 50) '); $stmt->execute([$userId]); return [ 'user_id' => $userId, 'level' => 1, 'experience' => 0, 'energy' => 50, 'total_cascades' => 0, 'max_cascade_multiplier' => 1.00, 'planets_explored' => 0, 'powers_used' => 0 ]; } return $data; } catch (Exception $e) { log_error('Space Quest get player data error: ' . $e->getMessage()); throw $e; } } /** * Генерация космического поля 5x4 */ public function generateSpaceField() { $field = []; $symbols = array_keys($this->spaceSymbols); $weights = array_column($this->spaceSymbols, 'weight'); $totalWeight = array_sum($weights); for ($row = 0; $row < 4; $row++) { $field[$row] = []; for ($col = 0; col < 5; $col++) { $field[$row][$col] = $this->getWeightedSpaceSymbol($symbols, $weights, $totalWeight); } } return $field; } /** * Получение взвешенного случайного космического символа */ private function getWeightedSpaceSymbol($symbols, $weights, $totalWeight) { $random = mt_rand(1, $totalWeight); $currentWeight = 0; for ($i = 0; $i < count($symbols); $i++) { $currentWeight += $weights[$i]; if ($random <= $currentWeight) { return $symbols[$i]; } } return '⚡'; // Fallback } /** * Основная функция спина в космической игре */ public function spinSpace($userId, $bet) { try { // Валидация if ($bet < MIN_BET || $bet > MAX_BET) { throw new Exception('Ставка должна быть от ' . MIN_BET . ' до ' . MAX_BET); } $user = (new Casino())->getUserById($userId); if ($user['balance'] < $bet) { throw new Exception('Недостаточно средств'); } $playerData = $this->getPlayerData($userId); // Генерируем поле $field = $this->generateSpaceField(); // Обрабатываем каскадные выигрыши $cascadeResults = $this->processCascades($field, $bet); $totalWin = $cascadeResults['totalWin']; $cascadeCount = $cascadeResults['cascadeCount']; $maxMultiplier = $cascadeResults['maxMultiplier']; $energyGained = $cascadeResults['energyGained']; // Обновляем баланс игрока $newBalance = $user['balance'] - $bet + $totalWin; $newTotalWinnings = $user['total_winnings'] + $totalWin; $newTotalBets = $user['total_bets'] + $bet; // Обновляем данные Space Quest игрока $newEnergy = min(100, $playerData['energy'] + $energyGained); $newExperience = $playerData['experience'] + $cascadeCount * 10 + ($totalWin > 0 ? 20 : 5); $newLevel = $this->calculateLevel($newExperience); // Начинаем транзакцию $this->db->beginTransaction(); try { // Обновляем основного пользователя $stmt = $this->db->prepare(' UPDATE users SET balance = ?, total_winnings = ?, total_bets = ?, games_played = games_played + 1 WHERE id = ? '); $stmt->execute([$newBalance, $newTotalWinnings, $newTotalBets, $userId]); // Обновляем данные Space Quest $stmt = $this->db->prepare(' UPDATE space_players SET level = ?, experience = ?, energy = ?, total_cascades = total_cascades + ?, max_cascade_multiplier = GREATEST(max_cascade_multiplier, ?) WHERE user_id = ? '); $stmt->execute([$newLevel, $newExperience, $newEnergy, $cascadeCount, $maxMultiplier, $userId]); // Создаем транзакции $casino = new Casino(); $casino->addTransaction($userId, 'bet', -$bet, $user['balance'], $user['balance'] - $bet, 'Ставка в Space Quest'); if ($totalWin > 0) { $casino->addTransaction($userId, 'win', $totalWin, $user['balance'] - $bet, $newBalance, 'Выигрыш в Space Quest'); } // Сохраняем игру $stmt = $this->db->prepare(' INSERT INTO space_games (user_id, bet, win, cascade_count, max_multiplier, energy_gained, field_result, created_at) VALUES (?, ?, ?, ?, ?, ?, ?, NOW()) '); $stmt->execute([ $userId, $bet, $totalWin, $cascadeCount, $maxMultiplier, $energyGained, json_encode($field, JSON_UNESCAPED_UNICODE) ]); $this->db->commit(); // Логирование крупных выигрышей if ($totalWin > $bet * 10) { log_to_database('INFO', "Space Quest big win: {$totalWin} (bet: {$bet}, cascades: {$cascadeCount})", $userId); } return [ 'field' => $field, 'totalWin' => $totalWin, 'cascadeCount' => $cascadeCount, 'maxMultiplier' => $maxMultiplier, 'energyGained' => $energyGained, 'playerData' => $this->getPlayerData($userId), 'triggerMiniGame' => $this->shouldTriggerMiniGame($cascadeCount, $totalWin, $bet), 'message' => $this->generateSpaceMessage($totalWin, $bet, $cascadeCount, $maxMultiplier) ]; } catch (Exception $e) { $this->db->rollBack(); throw $e; } } catch (Exception $e) { log_error('Space Quest spin error: ' . $e->getMessage()); throw $e; } } /** * Обработка каскадных выигрышей */ private function processCascades($field, $bet) { $totalWin = 0; $cascadeCount = 0; $maxMultiplier = 1.0; $energyGained = 0; do { $winningCombos = $this->findWinningCombinations($field); if (empty($winningCombos)) { break; } $cascadeCount++; $cascadeMultiplier = 1.0 + ($cascadeCount - 1) * 0.5; // x1.0, x1.5, x2.0, x2.5... $maxMultiplier = max($maxMultiplier, $cascadeMultiplier); // Рассчитываем выигрыш за этот каскад $cascadeWin = $this->calculateCascadeWin($winningCombos, $bet, $cascadeMultiplier); $totalWin += $cascadeWin; // Добавляем энергию за каскад $energyGained += min(10, count($winningCombos) * 2); // Удаляем выигрышные символы и добавляем новые $field = $this->dropNewSymbols($field, $winningCombos); } while ($cascadeCount < 20); // Ограничиваем максимальное количество каскадов return [ 'totalWin' => $totalWin, 'cascadeCount' => $cascadeCount, 'maxMultiplier' => $maxMultiplier, 'energyGained' => $energyGained ]; } /** * Поиск выигрышных комбинаций */ private function findWinningCombinations($field) { $combinations = []; // Горизонтальные комбинации (3+ подряд) for ($row = 0; $row < 4; $row++) { $currentSymbol = ''; $currentCount = 0; $currentPositions = []; for ($col = 0; $col < 5; $col++) { if ($field[$row][$col] === $currentSymbol && $currentSymbol !== '') { $currentCount++; $currentPositions[] = [$row, $col]; } else { if ($currentCount >= 3) { $combinations[] = [ 'symbol' => $currentSymbol, 'count' => $currentCount, 'positions' => $currentPositions, 'type' => 'horizontal' ]; } $currentSymbol = $field[$row][$col]; $currentCount = 1; $currentPositions = [[$row, $col]]; } } // Проверяем последнюю комбинацию в ряду if ($currentCount >= 3) { $combinations[] = [ 'symbol' => $currentSymbol, 'count' => $currentCount, 'positions' => $currentPositions, 'type' => 'horizontal' ]; } } // Вертикальные комбинации (3+ подряд) for ($col = 0; $col < 5; $col++) { $currentSymbol = ''; $currentCount = 0; $currentPositions = []; for ($row = 0; $row < 4; $row++) { if ($field[$row][$col] === $currentSymbol && $currentSymbol !== '') { $currentCount++; $currentPositions[] = [$row, $col]; } else { if ($currentCount >= 3) { $combinations[] = [ 'symbol' => $currentSymbol, 'count' => $currentCount, 'positions' => $currentPositions, 'type' => 'vertical' ]; } $currentSymbol = $field[$row][$col]; $currentCount = 1; $currentPositions = [[$row, $col]]; } } // Проверяем последнюю комбинацию в столбце if ($currentCount >= 3) { $combinations[] = [ 'symbol' => $currentSymbol, 'count' => $currentCount, 'positions' => $currentPositions, 'type' => 'vertical' ]; } } // Обрабатываем WILD символы $combinations = $this->processWildCombinations($combinations, $field); return $combinations; } /** * Обработка WILD символов */ private function processWildCombinations($combinations, $field) { // WILD (🛸) может заменять любой символ foreach ($combinations as &$combo) { $positions = $combo['positions']; $hasWild = false; foreach ($positions as $pos) { if ($field[$pos[0]][$pos[1]] === '🛸') { $hasWild = true; break; } } if ($hasWild) { $combo['hasWild'] = true; $combo['multiplier'] = 2.0; // WILD удваивает выигрыш } } return $combinations; } /** * Расчет выигрыша за каскад */ private function calculateCascadeWin($combinations, $bet, $cascadeMultiplier) { $win = 0; foreach ($combinations as $combo) { $symbol = $combo['symbol']; $count = $combo['count']; if (isset($this->spaceSymbols[$symbol])) { $baseValue = $this->spaceSymbols[$symbol]['value']; $countMultiplier = pow(2, $count - 3); // 3=1x, 4=2x, 5=4x, 6=8x $comboWin = $bet * ($baseValue / 100) * $countMultiplier * $cascadeMultiplier; // Бонус за WILD if (isset($combo['hasWild']) && $combo['hasWild']) { $comboWin *= $combo['multiplier']; } $win += $comboWin; } } return $win; } /** * Добавление новых символов после каскада */ private function dropNewSymbols($field, $combinations) { $toRemove = []; // Собираем все позиции для удаления foreach ($combinations as $combo) { foreach ($combo['positions'] as $pos) { $toRemove[] = $pos; } } // Удаляем дубликаты $toRemove = array_unique($toRemove, SORT_REGULAR); // Заменяем символы на новые $symbols = array_keys($this->spaceSymbols); $weights = array_column($this->spaceSymbols, 'weight'); $totalWeight = array_sum($weights); foreach ($toRemove as $pos) { $field[$pos[0]][$pos[1]] = $this->getWeightedSpaceSymbol($symbols, $weights, $totalWeight); } return $field; } /** * Активация космической способности */ public function activatePower($userId, $powerType) { try { if (!isset($this->spacePowers[$powerType])) { throw new Exception('Неизвестная способность'); } $playerData = $this->getPlayerData($userId); $powerCost = $this->spacePowers[$powerType]['cost']; if ($playerData['energy'] < $powerCost) { throw new Exception('Недостаточно энергии'); } // Тратим энергию $newEnergy = $playerData['energy'] - $powerCost; $stmt = $this->db->prepare(' UPDATE space_players SET energy = ?, powers_used = powers_used + 1 WHERE user_id = ? '); $stmt->execute([$newEnergy, $userId]); log_to_database('INFO', "Space Quest power activated: {$powerType}", $userId); return [ 'success' => true, 'powerType' => $powerType, 'powerName' => $this->spacePowers[$powerType]['name'], 'playerData' => $this->getPlayerData($userId), 'message' => "⚡ {$this->spacePowers[$powerType]['name']} активирована! (-{$powerCost} энергии)" ]; } catch (Exception $e) { return [ 'success' => false, 'error' => $e->getMessage() ]; } } /** * Мини-игра исследования планет */ public function playPlanetMiniGame($userId, $planet) { try { $planets = [ 'mars' => ['reward' => [10, 50], 'name' => 'Марс'], 'jupiter' => ['reward' => [20, 100], 'name' => 'Юпитер'], 'saturn' => ['reward' => [15, 75], 'name' => 'Сатурн'], 'neptune' => ['reward' => [25, 125], 'name' => 'Нептун'], 'venus' => ['reward' => [12, 60], 'name' => 'Венера'], 'unknown' => ['reward' => [5, 200], 'name' => 'Неизвестная планета'] // Большой разброс ]; if (!isset($planets[$planet])) { throw new Exception('Неизвестная планета'); } $playerData = $this->getPlayerData($userId); $rewardRange = $planets[$planet]['reward']; $reward = mt_rand($rewardRange[0], $rewardRange[1]); // Добавляем кредиты к балансу $user = (new Casino())->getUserById($userId); $newBalance = $user['balance'] + $reward; $this->db->beginTransaction(); try { // Обновляем баланс пользователя $stmt = $this->db->prepare('UPDATE users SET balance = ? WHERE id = ?'); $stmt->execute([$newBalance, $userId]); // Обновляем статистику исследований $stmt = $this->db->prepare(' UPDATE space_players SET planets_explored = planets_explored + 1, experience = experience + 30 WHERE user_id = ? '); $stmt->execute([$userId]); // Создаем транзакцию $casino = new Casino(); $casino->addTransaction($userId, 'bonus', $reward, $user['balance'], $newBalance, "Исследование планеты: {$planets[$planet]['name']}"); $this->db->commit(); log_to_database('INFO', "Space Quest planet exploration: {$planet}, reward: {$reward}", $userId); return [ 'success' => true, 'planet' => $planets[$planet]['name'], 'reward' => $reward, 'playerData' => $this->getPlayerData($userId) ]; } catch (Exception $e) { $this->db->rollBack(); throw $e; } } catch (Exception $e) { return [ 'success' => false, 'error' => $e->getMessage() ]; } } /** * Определение, нужно ли запустить мини-игру */ private function shouldTriggerMiniGame($cascadeCount, $totalWin, $bet) { // Мини-игра запускается при: // - 5+ каскадов // - Выигрыше больше 10x ставки // - Случайно с шансом 1% return $cascadeCount >= 5 || $totalWin >= $bet * 10 || mt_rand(1, 100) === 1; } /** * Расчет уровня на основе опыта */ private function calculateLevel($experience) { return floor(sqrt($experience / 100)) + 1; } /** * Генерация сообщения о результате */ private function generateSpaceMessage($win, $bet, $cascadeCount, $maxMultiplier) { if ($win == 0) { return 'Космический корабль промахнулся... Попробуйте снова! 🚀'; } $winRatio = $win / $bet; if ($cascadeCount >= 7) { return "🌌 МЕГА КАСКАД! {$cascadeCount} каскадов! Выигрыш: " . format_currency($win) . " 🌌"; } elseif ($cascadeCount >= 4) { return "💫 СУПЕР КАСКАД! {$cascadeCount} каскадов! Выигрыш: " . format_currency($win) . " 💫"; } elseif ($winRatio >= 20) { return "👽 КОСМИЧЕСКИЙ ДЖЕКПОТ! Выигрыш: " . format_currency($win) . " 👽"; } elseif ($winRatio >= 10) { return "🚀 МЕЖГАЛАКТИЧЕСКИЙ ВЫИГРЫШ! Выигрыш: " . format_currency($win) . " 🚀"; } elseif ($winRatio >= 5) { return "⭐ ЗВЕЗДНЫЙ УСПЕХ! Выигрыш: " . format_currency($win) . " ⭐"; } else { return "🌟 Успешная миссия! Выигрыш: " . format_currency($win) . " 🌟"; } } /** * Получение статистики Space Quest */ public function getSpaceStats($userId) { try { $stmt = $this->db->prepare(' SELECT COUNT(*) as total_games, SUM(bet) as total_bets, SUM(win) as total_wins, MAX(win) as max_win, AVG(cascade_count) as avg_cascades, MAX(cascade_count) as max_cascades, MAX(max_multiplier) as max_multiplier, SUM(energy_gained) as total_energy_gained FROM space_games WHERE user_id = ? '); $stmt->execute([$userId]); return $stmt->fetch(); } catch (Exception $e) { log_error('Space Quest stats error: ' . $e->getMessage()); return []; } } } ?>